glslv.3Cg

Langue: en

Version: 351824 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

glslv - OpenGL vertex profile for the OpenGL Shading Lanauge (GLSL)

SYNOPSIS

   glslv
 
 
 

DESCRIPTION

This OpenGL profile corresponds to the per-vertex functionality introduced by the OpenGL Shading Language.

The compiler output for this profile conforms to the language grammar defined by the OpenGL Shading Language specification.

3D API DEPENDENCIES

Requires OpenGL support for OpenGL 2.0.

OpenGL Extension Specifications

  http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
  http://www.opengl.org/documentation/glsl/
  http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf
 
 
 

PROFILE OPTIONS

None.

DATA TYPES

The Cg half and fixed data types are both mapped to float because GLSL lacks first-class half and fixed data types.

SEMANTICS


VARYING INPUT SEMANTICS

   Binding Semantics Name           Corresponding Data           GLSL Equivalent
 
 
 
   POSITION                         Object-space position        gl_Vertex
   ATTR0
 
 
 
   NORMAL                           Object-space normal          gl_Normal
   ATTR2
 
 
 
   COLOR                            Primary color (float4)       gl_Color
   COLOR0
   ATTR3
   DIFFUSE
 
 
 
   COLOR1                           Secondary color (float4)     gl_SecondaryColor
   SPECULAR
   ATTR4
 
 
 
   FOGCOORD                         Fog coordinate               gl_FogCoord
   ATTR5
 
 
 
   TEXCOORD#                        Texture coordinate set #     gl_MultiTexCoord#
   ATTR8                            Texture coordinate set 0
   ATTR9                            Texture coordinate set 1
   ATTR10                           Texture coordinate set 2
   ATTR11                           Texture coordinate set 3
   ATTR12                           Texture coordinate set 4
   ATTR13                           Texture coordinate set 5
   ATTR14                           Texture coordinate set 6
   ATTR15                           Texture coordinate set 7
 
 
 

UNIFORM INPUT SEMANTICS

The Cg profiles for GLSL provide access to all the uniform constants and variables documented in Section 7.4 (Built-in Constants) and 7.5 (Built-in Uniform State) respectively of the OpenGL Shading Language specification found at:

   http://www.opengl.org/documentation/glsl/
   http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf
 
 
 
Example:
   glslv void main(float4 position : POSITION,
                   out float4 opos : POSITION)
   {
     opos = mul(gl_ModelViewMatrix, position);
   }
 
 
 

OUTPUT SEMANTICS

   Binding Semantics Name         Corresponding Data        GLSL Equivalent
 
 
 
   POSITION                       Clip-space position       gl_Position
   HPOS
 
 
 
   COLOR                          Front primary color       gl_FrontColor
   COLOR0
   COL0
   COL
 
 
 
   COLOR1                         Front secondary color     gl_FrontSecondaryColor
   COL1
 
 
 
   BCOL0                          Back primary color        gl_BackColor
 
 
 
   BCOL1                          Back secondary color      gl_BackSecondaryColor
 
 
 
   CLPV                           Clip vertex               gl_ClipVertex
 
 
 
   TEXCOORD#                      Texture coordinate set #  gl_TexCoord[#}
   TEX#
 
 
 
   FOGC                           Fog coordinate            gl_FogFragCoord
   FOG
 
 
 
   PSIZE                          Point size                gl_PointSize
   PSIZ
 
 
 

STANDARD LIBRARY ISSUES

Vertex program Cg standard library routines are available.

Vertex texture fetches are supported only if the OpenGL implementation advertises a positive value for the implementation-dependent GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS limit.

SEE ALSO

glslg, glslf