s3d_push_materials_a

Langue: en

Version: 290135 (debian - 07/07/09)

Section: 3 (Bibliothèques de fonctions)

NAME

s3d_push_materials_a - push many materials

SYNOPSIS

 #include <s3d.h>
 
int s3d_push_materials_a(int object, const float *mbuf, uint16_t n);

DESCRIPTION

Pushes a buffer of materials. Those materials are in the format float[n*12], with

mbuf[n*12 + 0-3] - ambience

mbuf[n*12 + 4-7] - specular

mbuf[n *12 + 8-11] - diffusion values

of each entry. n is the number of materials pushed. The values are in the order r,g,b,a. If you only want to push one material, use the more easy s3d_push_material_a() function.

  // each line has r,g,b,a value
  float bla[24]=
          {1, 0, 0, 1,
           1, 0, 0, 1,
           1, 0, 0, 1,
           0, 1, 1, 1,
           0, 1, 1, 1,
           0, 1, 1, 1};
 
  s3d_push_materials_a(object, bla, 2); // push a red and a cyan material
 

AUTHOR

Simon Wunderlich

Author of s3d