tlp_GlLayer.3tulip

Langue: en

Version: 346578 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

tlp::GlLayer -

SYNOPSIS


#include <GlLayer.h>

Public Member Functions


GlLayer (const std::string &name)

void setScene (GlScene *scene)

GlScene * getScene ()

std::string getName ()

void setCamera (Camera *camera)

void setCamera (const Camera &camera)

void set2DMode ()

Camera * getCamera ()

void setVisible (bool visible)

bool isVisible ()

void addGlEntity (GlSimpleEntity *entity, const std::string &name)

void deleteGlEntity (const std::string &key)

void deleteGlEntity (GlSimpleEntity *entity)

GlSimpleEntity * findGlEntity (const std::string &key)

std::map< std::string, GlSimpleEntity * > * getDisplays ()

void acceptVisitor (GlSceneVisitor *visitor)

GlComposite * getComposite ()

void clear ()

void getXML (xmlNodePtr rootNode)

void setWithXML (xmlNodePtr rootNode)

Detailed Description

Layer class

Constructor & Destructor Documentation

tlp::GlLayer::GlLayer (const std::string & name)Layer constructor : construct a layer with his name

Member Function Documentation

void tlp::GlLayer::acceptVisitor (GlSceneVisitor * visitor)function used by visitors to visit this layer

void tlp::GlLayer::addGlEntity (GlSimpleEntity * entity, const std::string & name)Add an entity to GlComposite of the layer

void tlp::GlLayer::clear () [inline]Remove all entities of the layer

void tlp::GlLayer::deleteGlEntity (const std::string & key)Delete entity with name : key

void tlp::GlLayer::deleteGlEntity (GlSimpleEntity * entity)Delete entity

GlSimpleEntity* tlp::GlLayer::findGlEntity (const std::string & key)Return entity with name : key

Camera* tlp::GlLayer::getCamera () [inline]Return the layer's camera

GlComposite* tlp::GlLayer::getComposite () [inline]Return the GlComposite used by the layer

std::map<std::string, GlSimpleEntity*>* tlp::GlLayer::getDisplays ()Return the map of layer's entities

std::string tlp::GlLayer::getName () [inline]Return the layer's name

GlScene* tlp::GlLayer::getScene () [inline]Return the scene where the layer is

void tlp::GlLayer::getXML (xmlNodePtr rootNode)Return the layer's data in XML

bool tlp::GlLayer::isVisible () [inline]Return if the layer is visible

void tlp::GlLayer::set2DMode () [inline]Replace the layer's camera with a new 2D one

void tlp::GlLayer::setCamera (Camera * camera) [inline]Set the layer's camera with a pointer to a camera

void tlp::GlLayer::setCamera (const Camera & camera) [inline]Set the layer's camera

void tlp::GlLayer::setScene (GlScene * scene) [inline]Set the scene where the layer is

void tlp::GlLayer::setVisible (bool visible) [inline]Set if the layer is visible

void tlp::GlLayer::setWithXML (xmlNodePtr rootNode)Set the layer's data with XML

Author

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