deutex

Langue: en

Autres versions - même langue

Version: 2000-01-05 (fedora - 06/07/09)

Section: 6 (Jeux)

NAME

deutex, deusf - do things with wad files

SYNOPSIS

deutex -?|-h|-help|--help
deutex --version
deutex -man
deutex [options] -make [dirctivs.txt] out.wad
deutex [options] -wadir in.wad
deutex [options] -check in.wad
deutex [options] -usedtex [in.wad]
deutex [options] -usedidx [in.wad]
deutex [options] -unused in.wad
deutex [options] -xtract in.wad [dirctivs.txt]
deutex [options] -get entry [in.wad]
deutex [options] -pknormal [in.wad [out.txt]]
deutex [options] -pkgrahix [in.wad [out.txt]]
deutex [options] -add incomplete.wad out.wad
deutex [options] -append incomplete.wad
deutex [options] -join incomplete.wad in.wad
deutex [options] -merge in.wad
deutex [options] -restor
deutex [options] -as sprite.wad
deutex [options] -af flats.wad

deusf -?|-h|-help|--help
deusf --version
deusf options

DESCRIPTION

DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files or the reverse, and much more.

When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format).

DeuSF is a trimmed version of DeuTex that is used to merge sprites and flats from a pwad into an iwad, which is sometimes necessary because Doom and its breed do not handle sprites in pwads well.

See docsrc/dtexman6.txt for more information on DeuTex and DeuSF.

OPTIONS

-?
Print list of options.
-h
Same as above.
-help
Same as above.
--help
Same as above.
-man
Print list of options in troff -man format.
--version
Print version number and exit successfully.
-syntax
Print the syntax of wad creation directives.
-win doom data info select colour
(opt.) WinTex shortcut.
-wim doom select
(opt.) WinTex shortcut.
-debug
Debug mode.
-di name
(opt.) Debug identification of entry.
-musid
(opt.) Use old music identification method.
-overwrite
(opt.) Overwrite all.
-wtx iwad
(opt.) WinTex shortcut.
-doom dir
(opt.) Indicate the directory of Doom.
-doom2 dir
(opt.) Indicate the directory of Doom II.
-doom02 dir
(opt.) Indicate the directory of Doom alpha 0.2.
-doom04 dir
(opt.) Indicate the directory of Doom alpha 0.4.
-doom05 dir
(opt.) Indicate the directory of Doom alpha 0.5.
-doompr dir
(opt.) Indicate the directory of Doom PR pre-beta.
-heretic dir
(opt.) Indicate the directory of Heretic.
-hexen dir
(opt.) Indicate the directory of Hexen.
-strife dir
(opt.) Indicate the directory of Strife.
-strife10 dir
(opt.) Indicate the directory of Strife 1.0.
-dir dir
(opt.) Indicate the working directory.
-deu
(opt.) Add 64k of junk to workaround a bug of DEU 5.21.
-rgb r g b
(opt.) Specify the transparent colour (default 0/47/47).
-gif
(opt.) Save pictures as GIF (.gif).
-bmp
(opt.) Save pictures as BMP (.bmp).
-ppm
(opt.) Save pictures as rawbits (P6) PPM (.ppm).
-au
(opt.) Save sound as Sun audio (.au).
-wav
(opt.) Save sound as wave (.wav).
-voc
(opt.) Save sound as voc (.voc).
-fullsnd
(opt.) Save sound lumps beyond declared length.
-levels
(opt.) Select levels.
-lumps
(opt.) Select lumps.
-sounds
(opt.) Select sounds.
-musics
(opt.) Select musics.
-textures
(opt.) Select textures.
-graphics
(opt.) Select graphics.
-sneas
(opt.) Select sneas (sneaps and sneats).
-sneaps
(opt.) Select sneaps.
-sneats
(opt.) Select sneats.
-s_end
(opt.) Use S_END for sprites, not SS_END.
-george
Same as above.
-sprites
(opt.) Select sprites.
-patches
(opt.) Select patches.
-flats
(opt.) Select flats.
-v0
(opt.) Set verbosity level to 0.
-v1
(opt.) Set verbosity level to 1.
-v2
(opt.) Set verbosity level to 2 (default).
-v3
(opt.) Set verbosity level to 3.
-v4
(opt.) Set verbosity level to 4.
-v5
(opt.) Set verbosity level to 5.
-be
(opt.) Assume all wads are big endian (default LE).
-le
(opt.) Assume all wads are little endian (default).
-ibe
(opt.) Input wads are big endian (default LE).
-ile
(opt.) Input wads are little endian (default).
-obe
(opt.) Create big endian wads (default LE).
-ole
(opt.) Create little endian wads (default).
-ipf {alpha|normal|pr}
(opt.) Picture format (default is "normal").
-tf {nameless|none|normalstrife11}
(opt.) Texture format (default is "normal").
-itf {nameless|none|normalstrife11}
(opt.) Input texture format (default is "normal").
-otf {nameless|none|normalstrife11}
(opt.) Output texture format (default is "normal").
-itl {none|normal|textures}
(opt.) Texture lump (default is "normal").
-iwad
(opt.) Compose iwad, not pwad.
-make [dirctivs.txt] out.wad
Make a pwad, from the creation directives.
-build [dirctivs.txt] out.wad
Same as above.
-create [dirctivs.txt] out.wad
Same as above.
-wadir in.wad
List and identify entries in a wad.
-check in.wad
Check the textures.
-test in.wad
Same as above.
-usedtex [in.wad]
List textures used in all levels.
-usedidx [in.wad]
Colour index usage statistics.
-unused in.wad
Find unused spaces in a wad.
-xtract [in.wad [dirctivs.txt]]
Extract some/all entries from a wad.
-extract [in.wad [dirctivs.txt]]
Same as above.
-get entry [in.wad]
Get a wad entry from main wad or in.wad.
-pknormal [in.wad [out.txt]]
Detect identical normal.
-pkgfx [in.wad [out.txt]]
Detect identical graphics.
-add incomplete.wad out.wad
Add sprites & flats of a pwad to those of Doom.
-append incomplete.wad
Append sprites & flats of Doom to a pwad.
-join incomplete.wad in.wad
Append sprites & flats of Doom to a pwad.
-merge in.wad
Merge doom.wad and a pwad.
-restore
Restore doom.wad and the pwad.
-as sprite.wad
Append all sprites to the wad.
-af flats.wad
Append all floors/ceilings to the wad.

ENVIRONMENT

DOOMWADDIR
The directory where the iwad resides. The value of this environment variable is overridden by -main, -doom and friends.

BUGS

See TODO. DeuTex is copyright © 1994-1995 Olivier Montanuy, copyright © 1999-2000 André Majorel.

Most of this program is GPL'd but some of it is available under other licenses. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See LICENSE for specific information and copyright notices. All trademarks are the property of their owners.

AUTHOR

The original author of DeuTex is Olivier Montanuy.

From 1994 to 1996, DeuTex was maintained by Olivier Montanuy <Olivier.Montanuy@wanadoo.fr> with help from Per Allansson <c91peral@und.ida.liu.se>, James Bonfield <jkb@mrc-molecular-biology.cambridge.ac.uk>, Sharon Bowles, Mark Mathews <mark.mathews@channel1.com> and Chuck Rossi. The original manual was written by Kevin McGrail <hevkev@sfo.com>.

As of version 4 (1999), the maintainer is André Majorel <amajorel@teaser.fr>.

Questions and bug reports should be sent to the current maintainer, not to the original authors.

SEE ALSO

man -k doom wad