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RLE_SPRITE
Langue: en
Version: version 4.2.2 (mandriva - 01/05/08)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.SYNOPSIS
#include <allegro.h>typedef struct RLE_SPRITE
DESCRIPTION
int w, h; - width and height in pixels int color_depth; - color depth of the imageRLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.
SEE ALSO
get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre