Rechercher une page de manuel
fteqcc
Langue: en
Version: Juni 26, 2005 (debian - 07/07/09)
Section: 1 (Commandes utilisateur)
NAME
fteqcc - FTE QuakeC compilerSYNOPSIS
fteqcc [options]DESCRIPTION
This manual page documents briefly the fteqcc command.fteqcc is a program that compiles QuakeC sourcecode to binaray game data of Quake1 or QuakeWorld based games.
OPTIONS
- --help
- Show summary of options.
- -Fautoproto
- enable automatic prototyping
- -Fwasm
- dump all assembler code to qc.asm
- -Kkeyword, -Kno-keyword
- turn language keywords on or off. Keywords available to toggle are: asm, break, case, class, const, continue, default, entity, enum, enumflags, extern, float, for, goto, int, integer, noref, nosave, shared, state, string, struct, switch, thinktime, typedef, union, var and vector.
- -O0, -O1, -O2, -O3,
- use optimisation level between 0 and 3. With 0, no optimisation takes place, other values include more or less of the options in the section OPTIMISATION.
- -src directory
- Specify a directory to look for source files (progs.src) in.
- -Wall
- show all warnings
FORMAT
fteqcc supports several output formats.- -Tstandard, -Tq1, -Tquakec
- This is the default setting and generates code compatible with original Quake1.
- -Thexen2, -Th2
- Outputs Hexen2 compatible code.
- -Tkkqwsv, -Tkk7, -Tbigprogs, -Tversion7, -Tkkqwsv
- Generates KK Version 7 compatible progs
- -Tfte
- Generates code specific to FTE Quake.
OPTIMISATION
The following options may be used to fine-tune optimisation. Some of them are activated automatically.- -Oassignments
- c = a*b is performed in one operation rather than two, and can cause older decompilers to fail.
- -Oshortenifs
- if (!a) was traditionally compiled in two statements. This optimisation does it in one, but can cause some decompilers to get confused.
- -Ononvec_parms
- In the origional qcc, function parameters were specified as a vector store even for floats. This fixes that.
- -Oconstant_names
- strips out the names of constants from your progs, resulting in smaller files. It makes decompilers leave out names or fabricate numerical ones.
- -Oconstant_name_strings
- strips out the names of string constants from your progs. This can break addons, so don't use it in those cases.
- -Odupconstdefs
- merge definitions of constants which are the same value. Pay extra attention to assignment to constant warnings.
- -Onouplicatestrings
- compact the string table that is stored in the progs. It will be considerably smaller with this.
- -Olocals
- Strips out local names and definitions. This makes it REALLY hard to decompile
- -Ofunction_names
- This strips out the names of functions which are never called. Doesn't make much of an impact though.
- -Ofilenames
- This strips out the filenames of the progs. This can confuse the really old decompilers, but is nothing to the more recent ones.
- -Ounreferenced
- Removes the entries of unreferenced variables. Doesn't make a difference in well maintained code.
- -Ooverlaptemps
- Optimises the pr_globals count by overlapping temporaries. In QC, every multiplication, division or operation in general produces a temporary variable. This optimisation prevents excess, and in the case of Hexen2's gamecode, reduces the count by 50k. This is the most important optimisation, ever.
- -Oconstantarithmatic
- 5*6 actually emits an operation into the progs. This prevents that happening, effectivly making the compiler see 30
- -Oprecache_file
- Strip out stuff wasted used in function calls and strings to the precache_file builtin (which is actually a stub in quake).
- -Oreturn_only
- Functions ending in a return statement do not need a done statement at the end of the function. This can confuse some decompilers, making functions appear larger than they were.
- -Ocompound_jumps
- This optimisation plays an effect mostly with nested if/else statements, instead of jumping to an unconditional jump statement, it'll jump to the final destination instead. This will bewilder decompilers.
- -Ostrip_functions
- Strips out the 'defs' of functions that were only ever called directly. This does not affect saved games.
- -Olocals_marshalling
- Store all locals in one section of the pr_globals. Vastly reducing it. This effectivly does the job of overlaptemps. It's been noticed as buggy by a few, however, and the curcumstances where it causes problems are not yet known.
- -Ovectorcals
- Where a function is called with just a vector, this causes the function call to store three floats instead of one vector. This can save a good number of pr_globals where those vectors contain many duplicate coordinates but do not match entirly.
AUTHOR
fteqcc was written by David Walton <acceptthis@users.sourceforge.net> and J. Smith <timeserv@users.sourceforge.net>.This manual page was written by René van Bevern <rvb@debian.org>, for the Debian project (but may be used by others). Most information was obtained from comments in the source codes.
Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre