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v.generalize.1grass
Langue: en
Version: 329595 (ubuntu - 24/10/10)
Section: 1 (Commandes utilisateur)
Sommaire
NAME
v.generalize - Vector based generalization.KEYWORDS
vector, generalization, simplification, smoothing, displacement, network generalizationSYNOPSIS
v.generalizev.generalize help
v.generalize [-cr] input=name output=name [type=string[,string,...]] method=string threshold=float look_ahead=integer reduction=float slide=float angle_thresh=float degree_thresh=integer closeness_thresh=float betweeness_thresh=float alpha=float beta=float iterations=integer [layer=integer] [cats=range] [where=sql_query] [--overwrite] [--verbose] [--quiet]
Flags:
- -c
Copy attributes- -r
Remove lines and areas smaller than threshold- --overwrite
Allow output files to overwrite existing files- --verbose
Verbose module output- --quiet
Quiet module output
Parameters:
- input=name
Name of input vector map- output=name
Name for output vector map- type=string[,string,...]
Feature type
Options: line,boundary,area
Default: line,boundary,area- method=string
Generalization algorithm
Options: douglas,douglas_reduction,lang,reduction,reumann,remove_small,boyle,sliding_averaging,distance_weighting,chaiken,hermite,snakes,network,displacement
Default: douglas
douglas: Douglas-Peucker Algorithm
douglas_reduction: Douglas-Peucker Algorithm with reduction parameter
lang: Lang Simplification Algorithm
reduction: Vertex Reduction Algorithm eliminates points close to each other
reumann: Reumann-Witkam Algorithm
remove_small: Removes lines shorter than threshold and areas of area less than threshold
boyle: Boyle's Forward-Looking Algorithm
sliding_averaging: McMaster's Sliding Averaging Algorithm
distance_weighting: McMaster's Distance-Weighting Algorithm
chaiken: Chaiken's Algorithm
hermite: Interpolation by Cubic Hermite Splines
snakes: Snakes method for line smoothing
network: Network generalization
displacement: Displacement of lines close to each other- threshold=float
Maximal tolerance value
Options: 0-1000000000
Default: 1.0- look_ahead=integer
Look-ahead parameter
Default: 7- reduction=float
Percentage of the points in the output of 'douglas_reduction' algorithm
Options: 0-100
Default: 50- slide=float
Slide of computed point toward the original point
Options: 0-1
Default: 0.5- angle_thresh=float
Minimum angle between two consecutive segments in Hermite method
Options: 0-180
Default: 3- degree_thresh=integer
Degree threshold in network generalization
Default: 0- closeness_thresh=float
Closeness threshold in network generalization
Options: 0-1
Default: 0- betweeness_thresh=float
Betweeness threshold in network generalization
Default: 0- alpha=float
Snakes alpha parameter
Default: 1.0- beta=float
Snakes beta parameter
Default: 1.0- iterations=integer
Number of iterations
Default: 1- layer=integer
Layer number
A single vector map can be connected to multiple database tables. This number determines which table to use.
Default: 1- cats=range
Category values
Example: 1,3,7-9,13- where=sql_query
WHERE conditions of SQL statement without 'where' keyword
Example: income = 10000
DESCRIPTION
v.generalise is a module for the generalization of GRASS vector maps. This module consists of algorithms for line simplification, line smoothing, network generalization and displacement (new methods may be added later). For more examples and nice pictures, see tutorialNOTES
(Line) simplification is a process of reducing the complexity of vector features. The module transforms a line into another line consisting of fewer vertices, that still approximate the original line. Most of the algorithms described below select a subset of points on the original line.(Line) smoothing is a "reverse" process which takes as input a line and produces a smoother approximate of the original. In some cases, this is achieved by inserting new vertices into the original line, and can total up to 4000% of the number of vertices in the original. In such an instance, it is always a good idea to simplify the line after smoothing.
Smoothing and simplification algorithms implemented in this module work line by line, i.e. simplification/smoothing of one line does not affect the other lines; they are treated separately. Also, the first and the last point of each line is never translated and/or deleted.
SIMPLIFICATION
v.generalise contains following line simplification algorithms:-
- Douglas-Peucker Algorithm
- "Douglas-Peucker Reduction Algorithm"
- Lang Algorithm
- Vertex Reduction
- Reumann-Witkam Algorithm
- Remove Small Lines/Areas
If the -r flag is passed, simplified lines that become shorter becomes shorter than the threshold value are removed. Additionally, if the type parameter contains area and a simplification algorithm is selected, then areas less than threshold are also removed.
ALGORITHM DESCRIPTIONS
-
Douglas-Peucker - "Quicksort" of line simplification, the most widely used algorithm. Input parameters: input, threshold. For more information, please see: http://geometryalgorithms.com/Archive/algorithm_0205/algorithm_0205.htm.
Douglas-Peucker Reduction Algorithm is essentially the same algorithm as the algorithm above, the difference being that it takes additional reduction parameter which denotes the percentage of the number of points on the new line with respect to the number of points on the original line. Input parameters: input, threshold, reduction.
Lang - Another standard algorithm. Input parameters: input, threshold, look_ahead. For an excellent description, see: http://www.sli.unimelb.edu.au/gisweb/LGmodule/LGLangVisualisation.htm.
Vertex Reduction - Simplest among the algorithms. Input parameters: input, threshold. Given a line, this algorithm removes the points of this line which are closer to each other than threshold. More precisely, if p1 and p2 are two consecutive points, and the distance between p2 and p1 is less than threshold, it removes p2 and repeats the same process on the remaining points.
Reuman-Witkam - Input parameters: input, threshold. This algorithm quite reasonably preserves the global characteristics of the lines. For more information see http://www.ifp.uni-stuttgart.de/lehre/vorlesungen/GIS1/Lernmodule/Lg/LG_de_6.html(german)
Remove Small Lines/Areas - removes the lines (strictly) shorter than threshold and areas (strictly) less than threshold. Other lines/areas/boundaries are left unchanged. Input parameters: input, threshold
v.generalise input=in output=out method=douglas threshold=eps
is equivalent to
v.generalise input=in output=out method=douglas_reduction threshold=eps reduction=100
However, in this case, the first method is faster. Also observe that douglas_reduction never outputs more vertices than douglas. And that, in general, douglas is more efficient than douglas_reduction. More importantly, the effect of
v.generalise input=in output=out method=douglas_reduction threshold=0 reduction=X
is that 'out' contains approximately only X% of points of 'in'.
SMOOTHING
The following smoothing algorithms are implemented in v.generalise-
- Boyle's Forward-Looking Algorithm - The position of each point depends on the position of the previous points and the point look_ahead ahead. look_ahead consecutive points. Input parameters: input, look_ahead.
- McMaster's Sliding Averaging Algorithm - Input Parameters: input, slide, look_ahead. The new position of each point is the average of the look_ahead points around. Parameter slide is used for linear interpolation between old and new position (see below).
- McMaster's Distance-Weighting Algorithm - Works by taking the weighted average of look_ahead consecutive points where the weight is the reciprocal of the distance from the point to the currently smoothed point. And parameter slide is used for linear interpolation between the original position of the point and newly computed position where value 0 means the original position. Input parameters: input, slide, look_ahead.
- Chaiken's Algorithm - "Inscribes" a line touching the original line such that the points on this new line are at least threshold apart. Input parameters: input, threshold. This algorithm approximates the given line very well.
Hermite Interpolation - This algorithm takes the points of the given line as the control points of hermite cubic spline and approximates this spline by the points approximately threshold apart. This method has excellent results for the small values of threshold, but in this case it produces a huge number of new points and some simplification is usually needed. Input parameters: input, threshold, angle_thresh. Angle_thresh is used for reducing the number of the outputed points. It denotes the minimal angle (in degrees) between two consecutive segments of line.
Snakes is the method of minimisation of the "energy" of the line. This method preserves the general characteristics of the lines but smooths the "sharp corners" of the line. Input parameters input, alpha, beta. This algorithm works very well for small values of alpha and beta (between 0 and 5). These parameters affects the "sharpness" and the curvature of the computed line.
On the other hand, Chaiken's Algorithm outputs a line which "inscribes" a given line. The output line always touches/intersects the centre of the input line segment between two consecutive points. For more iterations, the property above does not hold, but the computed lines are very similar to the Bezier Splines. The disadvantage of the two algorithms given above is that they increase the number of points. However, Hermite Interpolation can be used as another simplification algorithm. To achieve this, it is necessary to set angle_thresh to higher values (15 or so).
One restriction on both McMasters' Algorithms is that look_ahead parameter must be odd. Also note that these algorithms have no effect if look_ahead = 1.
Note that Boyle's, McMasters' and Snakes algorithm are sometimes used in the signal processing to smooth the signals. More importantly, these algorithms never change the number of points on the lines; they only translate the points, and do not insert any new points.
Snakes Algorithm is (asymptotically) the slowest among the algorithms presented above. Also, it requires quite a lot of memory. This means that it is not very efficient for maps with the lines consisting of many segments.
DISPLACEMENT
The displacement is used when the lines overlap and/or are close to each other at the current level of detail. In general, displacement methods moves the conflicting features apart so that they do not interact and can be distinguished.This module implements algorithm for displacement of linear features based on the Snakes approach. This method generally yields very good results; however, it requires a lot of memory and is not very efficient.
Displacement is selected by method=displacement. It uses following parameters:
-
- threshold - specifies critical distance. Two features interact if they are closer than threshold apart.
- alpha, beta - These parameters define the rigidity of lines. For greater values of alpha, beta (>=1), the algorithm does a better job at retaining the original shape of the lines, possibly at the expense of displacement distance. If the values of alpha, beta are too small (<=0.001), then the lines are moved sufficiently, but the geometry and topology of lines can be destroyed. Most likely the best way to find the good values of alpha, beta is by trial and error.
- iterations - denotes the number of iterations the interactions between the lines are resolved. Good starting points for values of iterations are between 10 and 100.
NETWORK GENERALIZATION
Used for selecting "the most important" part of the network. This is based on the graph algorithms. Network generalization is applied if method=network. The algorithm calculates three centrality measures for each line in the network and only the lines with the values greater than thresholds are selected. The behaviour of algorithm can be altered by the following parameters:-
- degree_thresh - algorithm selects only the lines which share a point with at least degree_thresh different lines.
- closeness_thresh - is always in the range (0, 1]. Only the lines with the closeness centrality value at least closeness_thresh apart are selected. The lines in the centre of a network have greater values of this measure than the lines near the border of a network. This means that this parameter can be used for selecting the centre(s) of a network. Note that if closeness_thresh=0 then everything is selected.
- betweeness_thresh - Again, only the lines with a betweeness centrality measure at least betweeness_thresh are selected. This value is always positive and is larger for large networks. It denotes to what extent a line is in between the other lines in the network. This value is great for the lines which lie between other lines and lie on the paths between two parts of a network. In the terminology of the road networks, these are highways, bypasses, main roads/streets, etc.
Also, the outputed network may not be connected if the value of betweeness_thresh is too large.
SEE ALSO
v.clean, v.dissolvev.generalize Tutorial (from GRASS-Wiki)
AUTHORS
Daniel Bundala, Google Summer of Code 2007, StudentWolf Bergenheim, Mentor
Last changed: $Date: 2009-10-10 16:37:03 +0200 (sab, 10 ott 2009) $
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