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LightSpecular.3CgFX
Langue: en
Version: Cg Toolkit 3.0 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
LightSpecular - 3D API light specularUSAGE
LightSpecular[i] = float4(r, g, b, a)VALID ENUMERANTS
r, g, b, a:DESCRIPTION
Specify the specular intensity of the light. See the GL_SPECULAR description on the OpenGL glLight manual page for details. See the Specular member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.The standard reset callback sets the LightSpecular[i] state to float4(1, 1, 1, 1) when i is 0 and float4(0, 0, 0, 1) otherwise.
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9SEE ALSO
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnableContenus ©2006-2024 Benjamin Poulain
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