SoEnvironment.3coin2

Langue: en

Version: 373748 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SoEnvironment -

The SoEnvironment class is a node for specifying global rendering parameters.

This node type provides the application programmer with the ability to set global parameters influencing lighting and fog.

SYNOPSIS


#include <Inventor/nodes/SoEnvironment.h>

Inherits SoNode.

Public Types


enum FogType { NONE = SoEnvironmentElement::NONE, HAZE = SoEnvironmentElement::HAZE, FOG = SoEnvironmentElement::FOG, SMOKE = SoEnvironmentElement::SMOKE }

Public Member Functions


SoEnvironment (void)

virtual void GLRender (SoGLRenderAction *action)

virtual void callback (SoCallbackAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFFloat ambientIntensity

SoSFColor ambientColor

SoSFVec3f attenuation

SoSFEnum fogType

SoSFColor fogColor

SoSFFloat fogVisibility

Protected Member Functions


virtual ~SoEnvironment ()

Detailed Description

The SoEnvironment class is a node for specifying global rendering parameters.

This node type provides the application programmer with the ability to set global parameters influencing lighting and fog.

FILE FORMAT/DEFAULTS:

     Environment {
         ambientIntensity 0.2
         ambientColor 1 1 1
         attenuation 0 0 1
         fogType NONE
         fogColor 1 1 1
         fogVisibility 0
     }
 
 


 

Member Enumeration Documentation

enum SoEnvironment::FogTypeEnumeration of available types of fog.

Enumerator:

NONE
No fog. Visibility will be equal for all objects, independent of distance to camera.
HAZE
Fog where visibility will decrease linearly with distance to camera.
FOG
Fog where visibility will decrease exponentially with distance to camera.
SMOKE
Fog where visibility will decrease exponentially with the square of the distance to camera (simulating really thick fog).

Constructor & Destructor Documentation

SoEnvironment::SoEnvironment (void)Constructor.

References ambientColor, ambientIntensity, attenuation, FOG, fogColor, fogType, fogVisibility, HAZE, NONE, and SMOKE.

SoEnvironment::~SoEnvironment () [protected, virtual]Destructor.

Member Function Documentation

void SoEnvironment::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoEnvironment::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

References ambientColor, ambientIntensity, attenuation, fogColor, fogType, fogVisibility, SoAction::getState(), and SoFieldContainer::set().

void SoEnvironment::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

References ambientColor, ambientIntensity, attenuation, fogColor, fogType, fogVisibility, SoAction::getState(), and SoFieldContainer::set().

Member Data Documentation

SoSFFloat SoEnvironment::ambientIntensityA global ambient value for the light intensity for the complete scene. This will provide some light even when there are no light sources defined for the scene.

Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light intensity). Default value is 0.2.

Referenced by callback(), GLRender(), and SoEnvironment().

SoSFColor SoEnvironment::ambientColorThe color of the global ambient light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.

Each component of this RGB vector is multiplied with the scalar value of SoEnvironment::ambientIntensity.

Referenced by callback(), GLRender(), and SoEnvironment().

SoSFVec3f SoEnvironment::attenuationSquared, linear, and constant light attenuation coefficients (in that order). Please note that this is the reverse order of how attenuation is usually specified.

Referenced by callback(), GLRender(), and SoEnvironment().

SoSFEnum SoEnvironment::fogTypeThe fog model. See SoEnvironment::FoType.

Referenced by callback(), GLRender(), and SoEnvironment().

SoSFColor SoEnvironment::fogColorColor of fog. Defaults to full intensity white.

Referenced by callback(), GLRender(), and SoEnvironment().

SoSFFloat SoEnvironment::fogVisibilityThe 'cut-off' distance from the camera where objects will be totally obscured by fog. If set to 0.0, the far plane distance will be used instead.

Default value is 0.0.

Referenced by callback(), GLRender(), and SoEnvironment().

Author

Generated automatically by Doxygen for Coin from the source code.