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SoEnvironment.3coin2
Langue: en
Version: 373748 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Member Enumeration Documentation
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoEnvironment::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoEnvironment::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoEnvironment::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
- Member Data Documentation
- SoSFFloat SoEnvironment::ambientIntensityA global ambient value for the light intensity for the complete scene. This will provide some light even when there are no light sources defined for the scene.
- SoSFColor SoEnvironment::ambientColorThe color of the global ambient light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.
- SoSFVec3f SoEnvironment::attenuationSquared, linear, and constant light attenuation coefficients (in that order). Please note that this is the reverse order of how attenuation is usually specified.
- SoSFEnum SoEnvironment::fogTypeThe fog model. See SoEnvironment::FoType.
- SoSFColor SoEnvironment::fogColorColor of fog. Defaults to full intensity white.
- SoSFFloat SoEnvironment::fogVisibilityThe 'cut-off' distance from the camera where objects will be totally obscured by fog. If set to 0.0, the far plane distance will be used instead.
- Author
NAME
SoEnvironment -The SoEnvironment class is a node for specifying global rendering parameters.
This node type provides the application programmer with the ability to set global parameters influencing lighting and fog.
SYNOPSIS
#include <Inventor/nodes/SoEnvironment.h>
Inherits SoNode.
Public Types
enum FogType { NONE = SoEnvironmentElement::NONE, HAZE = SoEnvironmentElement::HAZE, FOG = SoEnvironmentElement::FOG, SMOKE = SoEnvironmentElement::SMOKE }
Public Member Functions
SoEnvironment (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFFloat ambientIntensity
SoSFColor ambientColor
SoSFVec3f attenuation
SoSFEnum fogType
SoSFColor fogColor
SoSFFloat fogVisibility
Protected Member Functions
virtual ~SoEnvironment ()
Detailed Description
The SoEnvironment class is a node for specifying global rendering parameters.
This node type provides the application programmer with the ability to set global parameters influencing lighting and fog.
FILE FORMAT/DEFAULTS:
Environment { ambientIntensity 0.2 ambientColor 1 1 1 attenuation 0 0 1 fogType NONE fogColor 1 1 1 fogVisibility 0 }
Member Enumeration Documentation
enum SoEnvironment::FogTypeEnumeration of available types of fog.
Enumerator:
- NONE
- No fog. Visibility will be equal for all objects, independent of distance to camera.
- HAZE
- Fog where visibility will decrease linearly with distance to camera.
- FOG
- Fog where visibility will decrease exponentially with distance to camera.
- SMOKE
- Fog where visibility will decrease exponentially with the square of the distance to camera (simulating really thick fog).
Constructor & Destructor Documentation
SoEnvironment::SoEnvironment (void)Constructor.
References ambientColor, ambientIntensity, attenuation, FOG, fogColor, fogType, fogVisibility, HAZE, NONE, and SMOKE.
SoEnvironment::~SoEnvironment () [protected, virtual]Destructor.
Member Function Documentation
void SoEnvironment::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoEnvironment::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References ambientColor, ambientIntensity, attenuation, fogColor, fogType, fogVisibility, SoAction::getState(), and SoFieldContainer::set().
void SoEnvironment::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References ambientColor, ambientIntensity, attenuation, fogColor, fogType, fogVisibility, SoAction::getState(), and SoFieldContainer::set().
Member Data Documentation
SoSFFloat SoEnvironment::ambientIntensityA global ambient value for the light intensity for the complete scene. This will provide some light even when there are no light sources defined for the scene.
Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light intensity). Default value is 0.2.
Referenced by callback(), GLRender(), and SoEnvironment().
SoSFColor SoEnvironment::ambientColorThe color of the global ambient light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.
Each component of this RGB vector is multiplied with the scalar value of SoEnvironment::ambientIntensity.
Referenced by callback(), GLRender(), and SoEnvironment().
SoSFVec3f SoEnvironment::attenuationSquared, linear, and constant light attenuation coefficients (in that order). Please note that this is the reverse order of how attenuation is usually specified.
Referenced by callback(), GLRender(), and SoEnvironment().
SoSFEnum SoEnvironment::fogTypeThe fog model. See SoEnvironment::FoType.
Referenced by callback(), GLRender(), and SoEnvironment().
SoSFColor SoEnvironment::fogColorColor of fog. Defaults to full intensity white.
Referenced by callback(), GLRender(), and SoEnvironment().
SoSFFloat SoEnvironment::fogVisibilityThe 'cut-off' distance from the camera where objects will be totally obscured by fog. If set to 0.0, the far plane distance will be used instead.
Default value is 0.0.
Referenced by callback(), GLRender(), and SoEnvironment().
Author
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Contenus ©2006-2024 Benjamin Poulain
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