Rechercher une page de manuel
scorched3dc
Langue: en
Version: 362829 (ubuntu - 25/10/10)
Section: 6 (Jeux)
Sommaire
NAME
scorched3dc - Scorched 3D game clientSYNTAX
scorched3dc [options]
DESCRIPTION
This program is a free (GPL) 3D game based heavily on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched3D adds amongst other new features a 3D island environment and LAN and internet play.
OPTIONS
The following options are supported.
- -allowexceptions
- Allows any program exceptions to be thrown (core dumps)
- -connect <string>
- The name of the server to connect to, starts a NET/LAN client
- -exittime <int>
- The time after a which the client will exit (Default: 0, that means off).
- -loadsave <string>
- Continues a scorched 3d client game, requires the name of the saved game.
- -password <string>
- The password of the NET/LAN server.
- -settingsdir <string>
- The directory in the user's home directory that the scorched3d settings are stored in (Default: .scorched3d).
- -startclient <string>
- Starts a scorched 3d client, requires the name of the client settings file, e.g. data/singlecustom.xml.
- -startcustom <string>
- Starts a scorched 3d client. Uses the last custom game made (Default: off).
AUTHORS
Scorched3D has been written by Gavin Camp <gcamp@scorched3d.co.uk>. This man page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian GNU/Linux distribution (but it may be used by others).
Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre